This Is A Twin Suns Card : Blade Three - Bane Of The Devastator

 

 

Not since Seasoned Fleet Admiral have I seen a table get so hyperfocused on removing a unit after seeing it work.  It's easily worth the cost.  Even if you don't try to protect it, you should get your value from it.  But if you wanted to deter the table from messing with it, you could use such cards as Shadowed Intentions, pilots, and any number of upgrades to improve Blade Three's survivability.

And mess with it they might.  All of a sudden your base might not get attacked as much.  Getting hit for 1 damage now potentially has far less value for your opponents, with you getting to return that damage in kind.  Plenty of cards will also damage bases for some small damage which may not head your way now.  And let's not forget the Blast Token.  Which is to say in Twin Suns, you're practically guaranteed advantage tokens unless you take the Blast Token yourself.

In fact, in Twin Suns I think you can always assumed you'll attack with at least one advantage token on it. So think of this ship as having Raid 1.

Imagine using this with any cards from this search on SWUDB https://swudb.com/search/a:%22damage%20to%20each%20base%22

I think this is now an Auto-Include card for me for Heroic Cunning. Bane Of The Devastator indeed.

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