This is a Twin Suns Card : Seasoned Fleet Admiral

 

If you aren't aware yet, just so we're all on the same page with this unit, I'm gonna spoil the broken nature of this unit first.  In Twin Suns, the plan token ensures that as long as you don't pick the plan token, the Seasoned Fleet Admiral will be guaranteed to give out an XP token to itself or another unit near the end of every phase at a minimum.  As long as Twin Suns still uses the plan token to draw a card that is.  So on that alone he's worth putting in your deck.  Let's add to his list of pros:

  • He is base command so he'll fit in villainy or heroism decks
  • He's an Official, which is a useful trait now that Secrets of Power is out.
  • He can be played turn 1.  Start getting that XP token value ASAP.  Several popular Twin Suns leaders draw cards.  Catch them off guard, or at the very least, stall their card draw.
  • He has the stats of a turn 1 play that will potentially survive to turn 2.  Unless someone is playing with Crushing Blow

It's a shame he has only 1 power, but he has Raid 1.  And if he lives for a turn, it will no longer be a problem. It'll be the table's problem.

Honestly he's arguably worth the aspect penalty.  Every deck should include this unit.  Even if you're playing a theme deck.  Pretend he was captured and forced to help the Empire.  Make it work in your brain.   If you're playing Command you certainly should be playing with him.  So yeah.  Good card.

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