Twin Suns Deck Module : Maul - Collective Ambition
They couldn't have timed his release more perfectly now that everyone is on a high from the Maul: Shadow Lord show. Maul is another Command XP token leader. This time his effect, while free, is limiting much like Obi-Wan (LOF). This module has a little bit of everything and may end up being a good 'secondary' leader for villainy. He's also another in a line of Leaders that can stall by using their action to do nothing.
As with the other modules from TS26, this one needs to lock to another Aspect used in the preconstructed starter. I chose to use Aggression to maximize the Keyword laced units from the Blood Brothers deck. It's roughly 4 cards, and likely could use a splash base or pay the penalty with the ramp if you don't want to play with an aggression module.
Synergies : Keywords, Ramp, XP
Leader: Maul - Collective Ambition
Ground Units (16)
- Corrupt Politician
- Coruscanti Spy
- Salacious Crumb - Obnoxious Pet
- Village Tender
- Sith Legionnaire
- Gar Saxon - Sundari Pillager
- Phase-III Dark Trooper
- Praetorian Guard
- Expendable Mercenary
- Jedi Temple Guards
- Quarren Contractor
- Wartime Mercenaries
- Cruel Commandos
- Lom Pyke - Making a Withdrawal
- Relic Scavenger
- Maul - Shadow Collective Visionary
Space Units (2)
- Pirate Snub Fighter
- Resupply Carrier
Events (7)
- Dogfight
- Galactic Escalation
- Mechanize
- Backed By The Pykes
- Brothers
- Resupply
- Take Charge
Upgrades (4)
- Fiery Alliance
- Legal Authority
- Sith Traditions
- The Darksaber - Only the Strongest Shall Rule
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