Twin Suns Deck Module : Sabe
Sabe is one of those leaders with great abilities if you know how to play her right. If you are a gamer that thrives on being able to make decisions based off of hard information, looking at opponents cards that you normally can't see is huge. Being able to also disrupt your opponent? Priceless.
It's strange but the only successful Sabe decks I've seen have involved playing space with pilots. So here we are. This is also the first module where I think adding the Pilot synergy is really helpful, even if it is just 3 cards. I'll go back and update the module repository to include them for the other modules.
Synergies : Fighters, Pilots, Vehicles
Leader: Sabe - Queen's Shadow
Ground Units (7)
- Independent Smuggler
- Anakin Skywalker - I'll Try Spinning
- B1 Security Team
- Loth-Cat
- BoShek
- Qi'ra - Playing Her Part
- Han Solo - Has His Moments
Space Units (16)
- A-Wing
- Mining Guild TIE Fighter
- Republic Y-Wing
- Alliance X-Wing
- Bravo Squadron Fighter
- Fireball
- N-1 Starfighter
- Zenuas Shadow Fighter
- Blade Squadron B-Wing
- Flanking Fang Fighter
- Millennium Falcon
- Twin Pod Cloud Car
- Blue Ace
- Razor Crest - Ride for Hire
- Black Squadron Scout Wing
- Stinger Mantis
Events (4)
- Punch It
- Breaking In
- Kreia's Whispers
- Surprise Strike
Upgrades (2)
- Smuggling Compartment
- Ascension Cable
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