Twin Suns Deck Module : Cunning Base with credits
So I've been exploring the rare bases that are under 30 health recently. Since Twin Suns isn't so much a race as it is keeping everyone equalized in health, starting with a lower health base isn't really as much a drawback as it is in other formats. So far I've really enjoyed using Nabat Village. I want to get credits early on and start strong on the board with any game I use this module. I haven't had a bad start since using Nabat Village. The analysis paralysis is real though. You have 9 cards of which you need to pick 3 different buckets for - your hand, your resources, and the bottom of your deck. Choose wisely. But I think it's worth it.
I would use this base module if your leader modules are on the expensive side. Modules that go wide with smaller units, draws cards, or has big bombs are obvious choices. One thing I have discovered that is unique to my module system, is that you unfortunately can't play this base with a module that requires the Force. Simply use the force base, the module itself will still function, you just can't get the opening hand goodness. Or play with a 30 health base. It's your deck, your choice.
Synergies : Credits, Underworld
Base : Nabat Village (or any other cunning base)
Ground Units (12)
- Rookie Rocket-Jumper
- B1 Security Team
- Crafty Smuggler
- Criminal Contact
- Loth-Cat
- Weequay Pirate
- Champion's KT9 Podracer
- Cikatro Vizago
- Lady Proxima
- Bix Caleen
- Scavenging Sandcrawler
- Bank Job Fugitives
Space Units (3)
- Mining Guild TIE Fighter
- Ohnaka Gang Starhopper
- Zenuas Shadow Fighter
Events (7)
- Political Pressure
- Psychometry
- Unmarked Credits
- The Axe Forgets
- Kreia's Whispers
- Backed By The Hutts
- Windfall
Buy this module via my affiliate link to TCGPlayer
. Don’t forget to ‘Optimize’ your cart to save money on shipping.
