Twin Suns Deck Module : Aurra Sing - Assasin
Inspiration for modules comes in interesting ways. This one started out not as the leader, but the Aggression/Vigilance cards released in LAW. I felt like it was a strong package to explore, and most of the units ended up being Underworld, so I looked for Aggression/Vigilance leaders with the Underworld trait. Aurra seemed the most promising.
She's been a lot of fun to play with. The games feel longer though. Everyone is worried about being 'snipered', and spends more time on their turn doing 'the math'. But you do have leverage, and this is definitely a leader where you can use negotiating to improve your position. Also consider using the plan token to fish for Single Reactor Ignition.
This isn't a hard control module, just wanted to set that expectation.
Synergies : Bounty Hunter, Direct Damage, Underworld
Leader: Aurra Sing - Assassin
Ground Units (17)
- Shield Drive Outfitter
- Chio Fain - Four-Armed Slicer
- Haxion Aggressor
- Pyke Sentinel
- Bith Brute
- Droid Laser Turret
- Hunting Assassin Droid
- Mid Rim Sharpshooter
- Dengar - Crude and Slovenly
- Honnah - Oink! Squee!
- Hutt's Henchmen
- Vigilant Scouts
- Cad Bane - Impressed Now?
- Dogged Pursuers
- Street Gang Recruiter
- Son-Tuul Beserkers
- Ohnaka Gang Bandits
Space Units (2)
- Contraband Starhopper
- Strikeship
Events (8)
- Daring Raid
- Grenade Strike
- Shoot Down
- Blood Sport
- No Bargain
- Open Fire
- Tempest Assault
- Single Reactor Ignition
Upgrades (2)
- Nimble Prowess
- Kill Switch
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