Dust off this card from Twilight of the Republic, I think it might get it's moment to shine for the next 3 months. Even though this card is intended to rotate out when A Lawless Time releases, with Spy tokens being released in Secrets of Power, this card could very well see some play. Compare with other similarly costed 'draw 2' cards : Do or Do Not. Does not require aggression aspect, nor does it need to use the force. Enforced Loyalty. You need double command and defeat a friendly unit for the same cost. Mission Briefing. Does not require aggression and costs one less. With mission briefing you can choose the player, but why are you not choosing yourself? In fact this card may have a resurgence in Twin Suns games as well. Many token units were released since this card was released. Card draw is arguably more important in Twin Suns since you only have one copy of each card. They're probably all legendary and rare cards....
If you aren't aware yet, just so we're all on the same page with this unit, I'm gonna spoil the broken nature of this unit first. In Twin Suns, the plan token ensures that as long as you don't pick the plan token, the Seasoned Fleet Admiral will be guaranteed to give out an XP token to itself or another unit near the end of every phase at a minimum . As long as Twin Suns still uses the plan token to draw a card that is. So on that alone he's worth putting in your deck. Let's add to his list of pros: He is base command so he'll fit in villainy or heroism decks He's an Official, which is a useful trait now that Secrets of Power is out. He can be played turn 1. Start getting that XP token value ASAP. Several popular Twin Suns leaders draw cards. Catch them off guard, or at the very least, stall their card draw. He has the stats of a turn 1 play that will potentially survive to turn 2. Unless someone is playing with Crushing Blo...
I agree this card isn't super amazing, but value wise I've started to feel it's worth putting in. Every time I've played it, it felt like a positive outcome for me. Seeing my opponents faces is all the evidence I need. Make no mistake, this card is mostly about discarding your opponents card(s) for 2 resources, and you also, as a bonus, draw a card for an additional resource. Stalling on my 2nd or 3rd turn to make sure my opponents future turns are potentially ruined? Especially in 5+ player games? Absolutely worth the value. The hard part is recognizing when you should play it. Keep tabs on players hands. When it gets down to 2 cards in hand for a player is usually the best time to strike. You know at least one player will discard a card they don't want to which is enough value in my opinion. Note, it's about to be rotated in Premiere. Another reason why I love Twin Suns so much, all the cards are still lega...