Twin Suns Module : Darth Maul
Seemed trivial to make modules from starters so why not start with the most recent one. Going to see if its worthwhile to make a module that locks in another aspect - in this case Vigilance. The starter only had 23 unique cards, so I added 6 more useful cards.
Leader: Darth Maul
Ground Units (18)
- Witch of the Mist
- Director Krennic
- Karis
- Nightsister Warrior
- Acolyte of the Beyond
- Infused Brawler
- Jedi In Hiding
- Kylo Ren
- Merrin
- Talzin's Assasin
- Chirrut Imwe
- Darth Tyrannus
- Oggdo Bogdo
- Thralls of the Coven
- Count Dooku
- Savage Opress
- Darth Sideous
- Pong Krell
Space Units (4)
- Padawan Starfighter
- Disabling Fang Fighter
- Strikeship
- Scimitar
Events (4)
- Sorcerous Blast
- Do or Do Not
- Drain Essence
- Force Choke
Upgrades (3)
- Sith Holocron
- Fallen Lightsaber
- Darth Maul's Lightsaber
