Slowing the game down in Twin Suns
Greetings Twin Suns Enjoyers. Do you enjoy playing with the big leaders that deploy at 7 resources and/or big bombs that require ramp or credits to play? Are those Leia (SOR) decks cramping your style? Well sit back as I spitball some ways to slow down your Twin Suns games, and give you the extra breathing room to play your fancy powerful expensive cards.
My first suggestion is more psychological. Don't be the alpha. If you present a threat/target, the 'table' will attempt to answer it. So don't be a threat. Until you are, because you reached your goal of the deck. Deliberately play with sub optimal units. Take maintenance actions. Play at 80% of your potential not 110%.
Obviously there are some released cards that will also help (Ashes has some great ones, but we'll dive into those when it launches). Here are a handful of <= 4 resource costed cards that I think will help to make the early game go smoother. Pick the ones you are playing aspects with.
The Lineup:
- Eye Of Aldhani
- Outmaneuver
- Sly Moore - Witness to Power
- Prime Minister Almec
- Time Of Crisis
Eye Of Aldhani
I've mentioned this card before, but at 1 cost the beauty is you never feel like you can't hold onto it and play it right when you need it. Heck, with credits now out there I can think of a time or two where I slow played a turn and then at the end of the phase payed for an Eye of Aldhani with a credit to the groans of the rest of the table. This card in my experience does slow down and disrupt your opponents unless they are playing a Kylo/Avir strategy.
Outmaneuver
Cornerstone of Cunning ruining other players games, especially if you arena dodge.
Sly Moore - Witness to Power
This can be handled two ways. Either play it on 4 if you're desperate to reign in a wide deck. Or resource it so you can maximize your deploy turn. This affects all enemy units attacking any base as far as I've been able to research. So it's a pretty strong card, especially to diffuse token decks for a turn.
Prime Minister Almec
He's new, but having a conditional outmaneuver bolted onto a unit is value. He can choose himself so you can always exhaust units that cost < 4 on the ground worst case. He also has Mandalorian and Official traits, so I expect we'll be seeing him for a while.
Time of Crisis
I chose this card to showcase aggression's potential answer. It affects both arenas and if it doesn't outright kill the threats, I suspect the threats will start taking each other out. Hopefully you prefaced this card with a bunch of table talk to make it go your way.
Curious to hear other peoples go-to cards for stalling the game. There are plenty of more cards out there doing similar affects, but were expensive enough that I felt it didn't help you reach resource 7. Did I miss any cheap ones?




