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Showing posts from August, 2025

Twin Suns Module : Kazuda Xiono

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  Readers of this blog should not be surprised at this module.  I like playing Rose, and this was one of the first pairings I wanted to try.  However I didn't really have the cards to support it at the time.  I do now, and I present to you the 3rd module for one of my current Twin Suns decks. Leader: Kazuda Xiono Ground Units (5) [   X-34 Landspeeder   ] [ Ezra Bridger - Resourceful Troublemaker ] ~ I find that cards to let you scan your deck helps immensely in Twin Suns.  Try to include this kind of 'tech' where you can. [ Han Solo - Has His Moments ] ~ I wanted at least a couple of pilots in addition to Kazuda, and adding Millennium Falcon with this had seemed worth a card slot or two [ Armored Saber Tank ] ~ A Sentinel that Rose can heal probably isn't bad. [ AT-TE Vanguard ] ~ Healing base is primary Twin Suns strategy, so having a Restore 3 beefy unit somewhere in the deck gives you hope there is an answer if your aggro/tempo fails. Space Unit...

Twin Suns Report : Battleground - Norton [8-28-2025]

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  One four player game of Twin Suns was played at Norton Thursday night.  Here are the list of decks played with the victor. Kylo Ren & Admiral Trench w/ Data Vault       Darth Vader 1 & Darth Vader 4 w/ Shield Generator Complex         Director Krennic & Wat Tambor w/ Jabba's Palace  Boba Fett 4 & Admiral Piett w/ Capital City        WINNER :  Kylo Ren & Admiral Trench w/ Data Vault       Boba Fett 4 & Piett was certainly the strongest deck at the table.  However I have yet to see a game where one player can defeat the other 3, and the Kylo Deck just had more Restore.

Event : Execute Order 66

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With the rise of all the Jedi decks from Legends of the Force, I think it's time to revisit this card from Twilight of the Republic.  Especially for Twin Suns : If you're playing Villainy, chances are this card will not affect you. If you are playing Twin Suns, chances are there is at least one opponent leader that is a Jedi. Imagine the value of this card if it manages to hit at least one Jedi unit.  In Twin Suns I submit that in the current meta game you will likely face at least one if not more Jedi per game.  Sure they get a clone trooper to replace that Jedi Unit, but I suspect they were really depending on that Force trait to gain the Force.  A 2/2 token body without the force trait is much better to deal with.   I'd be surprised if we didn't see this card more in premier for the next few months too.  However this card will rotate out when set 7 comes out. In Twin Suns it will be legal for the foreseeable future.  I think every Villainy deck...

Twin Suns Report : Battleground - Norton [8-22-2025]

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  Two games of Twin Suns was played at Norton Thursday night.  Here are the list of decks played with the victor.  GAME 1: Rose Tico & Kazuda Xiong w/ Nadiri Dockyards  Obi Wan Kenobi & Rose Tico w/ Echo Base       Nala Se & Grand Admiral Thrawn w/ KCM Mining Facility  Director Krennic & Wat Tambor w/ Jabba's Palace  WINNER :  Nala Se & Grand Admiral Thrawn w/ KCM Mining Facility  Once again Nala used burst healing at the end via exploit to clinch the win.    GAME 2: Kylo Ren & Admiral Trench w/ Data Vault    Obi Wan Kenobi & Rose Tico w/ Echo Base         Obi-Wan Kenobi & Obi-Wan Kenobi w/ Strangled Cliffs Boba Fett & Iden Versio w/ Command Center          WINNER :   Obi Wan Kenobi & Rose Tico w/ Echo Base     ...