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Showing posts from July, 2025

Twin Suns : Smuggler's Aid Poll

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Twin Suns : Managing other players

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 One of the standout reasons why I love SWU so much is that it has multiple game variants which seem to all be supported to some degree.  Twin Suns is one of my favorites, not only because it changes deck composition which I think leads to more interesting games, but because it's multiplayer.  As I've mentioned before, I come from Vampire: The Eternal Struggle and that game is ideally 5 player games.  You can play with 3-4, and if you have a long weekend maybe 6-7.  Sanctioned tournaments were always make as many 5 player tables as you can.  As I play Twin Suns with other players, and they clearly have mostly played Premiere, showcases how much different this game format is.  You can't just be the aggressor.  That would require you to handle 3 other players at the same time.  I haven't seen yet a Twin Suns deck that can bully a table, not to say it might not exist.  However managing the other players through negotiation is I think a hall...

Musings on Galactic Championship

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Man.  Gaming has come a long way since I was a teenager.  Watching this was akin to watching ESPN except they were talking about things I actually cared about.  I remember bringing a board game to school so we could play during lunch and getting ridiculed.  Flash forward 4 decades; I lost hours on this stream with my son as we checked with each match whether we had the leader/base/cards to maybe build the deck.  But it also made me realize that there is really another tier of play above what we're currently playing.  And it's about owning the right cards.  One of the things I loved about Vampire : The Eternal Struggle is that one of the strongest decks in the game could be made with mostly common cards.  It wasn't a game that required half of the deck to be legendary.  I get it.  Everyone's out to make a buck.  But why my current favorite game :( 

Event : Tip the Scale

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  I love this game because it's all about managing resources, whether it's the 'resource' cards you choose to put in play making them unplayable from your hand, the units you have in play, your base's damage, etc.  Your hand is also a resource, and knowing the resources of your opponent is pretty strong.   Oh, and making them discard the event that their deck is built around isn't that bad either.  Always consider this card as a way to look at your opponents hand, and ....mayyyyybeeeee... there's a card you can discard.  Don't be disappointed if you don't see a non-unit card.  That means they only have units.  You have important information you didn't before you played the card. Not to mention every card they have, and their costs, thus allowing you to somewhat predict what their next couple of turns are with some accuracy. Buy this card via my affiliate link to TCGPlayer

Twin Suns Deck Filler : Swarming Vulture Droid

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  Ok, hear me out. Have you ever wanted to make a Twin Suns deck; you have a great leader combo, you have all the cards to pull off your trick.  You assemble the deck and it only has 65 cards.  You need to find 15 more cards to make the deck legal.  I propose that adding 15 Swarming Vulture Droid cards to the deck is a perfectly viable solution.  It becomes a space module package that has it's own synergy.  And if find better cards to add to the deck, you can just replace the Swarming Vulture Droid. Nothing is more satisfying than playing your second Swarming Vulture Droid, and distracting your opponents from what your deck is really designed to do. It's also got droid, fighter, and vehicle so it can enable a lot of other strategies as well.  Yeah it also has Separatist, but how many of you are really playing Twilight decks... And let's be honest.  You've collected enough weekly promo cards so that you have at least 15.  Or if you play at a l...

Event: Stay on Target

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           It's not often that I look at an event card and swoon.  In fact, this one took a while for me to get on board with using in my decks.  In my opinion, card draw is a major benefit, especially with how resourcing works in this game.  Every extra card in your hand gives you more options.  Especially when choosing which card to resource.  That alone convinced me to try and make this card work better.        But so far this just seems like an average event, two extra damage to base to draw a card (or use not optimally to make a unit trade you normally couldn't).  However if you use this with a vehicle that has Overwhelm, then this card starts to shine.   Clear a troublesome enemy unit, do some damage to base, *AND* draw a card.  Now that's worth 2 resources.        Cards to consider: https://swudb.com/search/kw:overwhelm%20tr:vehicle - link to all vehicles with overwh...