Event : Tip the Scale
I love this game because it's all about managing resources, whether it's the 'resource' cards you choose to put in play making them unplayable from your hand, the units you have in play, your base's damage, etc. Your hand is also a resource, and knowing the resources of your opponent is pretty strong. Oh, and making them discard the event that their deck is built around isn't that bad either.
Always consider this card as a way to look at your opponents hand, and ....mayyyyybeeeee... there's a card you can discard. Don't be disappointed if you don't see a non-unit card. That means they only have units. You have important information you didn't before you played the card. Not to mention every card they have, and their costs, thus allowing you to somewhat predict what their next couple of turns are with some accuracy.
