Dust off this card from Twilight of the Republic, I think it might get it's moment to shine for the next 3 months. Even though this card is intended to rotate out when A Lawless Time releases, with Spy tokens being released in Secrets of Power, this card could very well see some play. Compare with other similarly costed 'draw 2' cards : Do or Do Not. Does not require aggression aspect, nor does it need to use the force. Enforced Loyalty. You need double command and defeat a friendly unit for the same cost. Mission Briefing. Does not require aggression and costs one less. With mission briefing you can choose the player, but why are you not choosing yourself? In fact this card may have a resurgence in Twin Suns games as well. Many token units were released since this card was released. Card draw is arguably more important in Twin Suns since you only have one copy of each card. They're probably all legendary and rare cards....
If you aren't aware yet, just so we're all on the same page with this unit, I'm gonna spoil the broken nature of this unit first. In Twin Suns, the plan token ensures that as long as you don't pick the plan token, the Seasoned Fleet Admiral will be guaranteed to give out an XP token to itself or another unit near the end of every phase at a minimum . As long as Twin Suns still uses the plan token to draw a card that is. So on that alone he's worth putting in your deck. Let's add to his list of pros: He is base command so he'll fit in villainy or heroism decks He's an Official, which is a useful trait now that Secrets of Power is out. He can be played turn 1. Start getting that XP token value ASAP. Several popular Twin Suns leaders draw cards. Catch them off guard, or at the very least, stall their card draw. He has the stats of a turn 1 play that will potentially survive to turn 2. Unless someone is playing with Crushing Blo...
This is one of those cards that while it might be decent in Premiere, you really should be playing this card in Twin Suns. Anything that says 'each opponent' or 'each enemy unit' becomes a powerhouse when you play against 3+ other players. And having used this card in a 6 player Twin Suns game; it is crazy good for one resource. Played a turn before your deploy turn, gives you that much extra value on your big turn. It can also shut down swarms for a turn, so if your local playgroup has consistent token players then you very well might consider putting this in. This has the trick trait as well, so all your Jabba The Hutt (1) Blue decks :snark: now have another toy to play with. Hopefully they'll add more trick support in the future giving this card even more value. Buy this card via my affiliate link to TCGPlayer