Twin Suns Module : Cassian Andor
I'm surprised I don't really see more of Cassian, but I suspect it's because he might be too slow in Premiere. In Twin Suns, I have had a lot of success with him. I also wanted to play with some of the new LOF aggresssion cards like Ki-Adi Mundi and Do or Do Not, so I felt compelled to make a force enabled module. When you play this module, make sure you play with a force base.
Leader: Cassian Andor
Ground Units (15)
- Disaffected Senator - Underrated.
- Witch of the Mist
- Adi Gallia - I like her but she may be too much of a target in Twin Suns. May swap her out if she gets too much hate.
- Infused Brawler
- Jedi In Hiding - Super good in Twin Suns
- Jedi Knight
- Merrin
- AT-DP Occupier
- Cham Sendula
- Ki-Adi-Mundi
- Rey, With Palpatine's Power
- Insurgent Saboteur
- Mace Windu, Leaping into Action
- Saw Gerrera, Resistance is not Terrorism
- Aurra Sing, Crackshot Sniper
Space Units (5)
- Disabling Fang Fighter
- Hyena Bomber
- ETA-2 Light Interceptor
- Longbeam Cruiser
- Tantive IV
Events (7)
- Daring Raid
- Power Failure - My son is currently on a Snoke kick. This card is for him.
- Sorcerous Blast
- Do or Do Not
- Grenade Strike
- Shoot Down
- Forced Surrender
Upgrades (2)
- Infiltrator Skill
- Knight's Saber
So far this module has been a lot of fun to play, and the card draw is certainly noticeable.
I've arbitrarily decided Leader modules are 29 cards and Base modules are 22 cards, so you can plug and play them pretty easily. After many plays, the ratio feels right. All future modules will have those counts. I'll probably edit the existing modules at some point so they'll be compatible.
