Flying under the radar in Twin Suns (or how to avoid being the target)
When it's your turn in a Twin Suns game what do you do first? My guess is you scan the table identifying the current threats, easy targets, and generally noting everyone's base health totals. Being mindful of this you can try to tailor your decks to limit your 'aura', or hopefully discourage an opponent from attacking you. Sometimes you may win a game simply by not being noticed.
Here are a few tips to help you blend into the shadows:
- Don't play a rare base - 'They're playing Data Vault! Get them first!' is often overheard at the beginning of a Twin Suns game. Playing a vanilla base might not draw as much attention.
- Play Sentinel units - Like a lot of them. Most people frown when they see you have a sentinel unit and move on to the next enemy. Why fight units when you can hit a base!
- Avoid bomb plays unless it's the 'endgame' - If you tip your hand too early the table will turn on you.
- Don't retaliate out of pride - Your opponents may ignore you and move on if you don't give them a reason to continue attacking you.
- Avoid playing with a Leader that has Restore - Much like rare bases, this is public information and consistent healing generally draws table hate.
- Restore units will be a target - There's no avoiding it. I try to play them when there are other threats on the table so I can get maaaaybe an attack or two in before they get killed. But I wouldn't avoid playing them altogether, they draw attention for a reason.
And now you're thinking to yourself, 'but dude...you talk about how rare bases and restore is so wonderful to use in Twin Suns in previous articles'. Exactly. As our meta has evolved, I've been taking a lot of heat for my bases and restore units. I've found that pivoting a bit using the above tips have stopped my losing streak. Or at least I'm getting ganged up on less.
Keep in mind that with multiple players, some of the value that cards bring in Premiere won't bring the same value in Twin Suns. Tarkintown for example is huge in winning tempo with two players. Is the five health loss worth it when there are 2 other opponents that don't have to worry about Tarkintown after you use it against their neighbor?
Anyone else have any tips on not getting noticed until the endgame?