Twin Suns Module : Rose Rico
I just got into SWU right as Twilight ended and right before Jump to Lightspeed. I will admit the marketing push for JTL worked, I honestly hadn't heard much about the game before set 4. But I love Star Wars. I love space ships. And I love card games. Figured I'd pick up a couple of starters and try it out with my son. We both loved the game, but we were 3 sets behind.
Playing Premiere is very noticeable that we're lacking in cards, however we had great success with Twin Suns. Also only needing one copy of a card for the deck made deck construction easier as we can trade for essentials, and play cards we normally wouldn't play in premiere.
Like most CCG/TCG card games, decks you can build are usually limited to your collection vs your imagination. In addition to wanting to build a great deck, I suspect like most of you I also want multiple decks. And I keep wanting to build new decks. Every week. I don't own enough cards for that without dismantling decks I still want to keep playing. I had this problem when playing Vampire: The Eternal Struggle, and my solution back then was to build 10-20 card modules that I would plug and play so I could continue to keep using my power cards as well as synergistic combos amongst multiple decks.
Adapting my module strategy to Twin Suns seemed logical to me. You have 2 leaders and a base, so that's 3ish buckets. 2 Leader buckets, and another bucket for the base cards and a splash of synergy cards to unify the deck strategy. This way you can plug and play leader modules (and potentially swap bases with their own module) to easily create lots of combinations to keep players guessing week to week what you are playing.
I present to you the Rose Rico module that I've been playing for the past few weeks. It focuses on healing and sticky vehicle units.
Leader : Rose Tico
Units (21)
- 2-1B Surgical Droid
- R2-D2 (Artooooo)
- R2-D2 (Ignoring Protocol)
- Academy Graduate
- Echo Base Engineer
- Kuiil
- Paige Tico
- Resistance X-Wing
- Restored ARC-170
- Silver Angel
- Captain Typho
- Cassian Andor
- Dilapidated Ski Speeder
- Omicron Strike Craft
- Twin Pod Cloud Car
- Perimeter AT-RT
- System Patrol Craft
- Vigilant Pursuit Craft
- Gold Leader
- Jedi Light Cruiser
- Tantive IV
Events (9)
- Covering the Wing
- Covert Strength
- Repair
- Smuggler's Aid
- Coordinated Front
- Hello There
- Make an Opening
- Dedicated Wingman
- Direct Hit
Upgrades (1)
- Perilous Position
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In general this module's goal is to put out sticky vehicle units and heal them. There's also some base healing and Restore amongst the cards. Some key cards to note are:
Twin Pod Cloud Car - A lot of people forget this is not only a vehicle with Restore 2, but a fighter. Lots of pilot choices to put on this to make it beefy.
Dilapidated Ski Speeder - It's generally average stats for the cost, the only reason to play this card is with Rose since you can heal it. I've found this generally to be very sticky and so for Rose it's a good value.
Silver Angel - Great for clearing Tie Fighters.
Academy Graduate - One of my favorite commons in JTL. This bad boy can setup Sentinel in ground or in space. I've seen he played both many times to strong effect.
Remember I don't have much SoR or Shadows, so if you see a card that really deserves to be in this module that I should seek out, let me know in the comments :-)
